GameDevWorkshop
I would like to make a game dev event happen at noisebridge!
Who is facilitating it: Seanna Musgrave
When: Sometime during the evenings, whenever is convenient for interested members.
Where: I think Church would be a good spot to locate it, but I'm open to other spots depending on timing needs.
What you should bring: A laptop if you want to make a software-based game, but its not necessary.
What I would like to have access to:A projector or large monitor to display a couple of slides/games, enough deskspace for 6 people with laptops.
Interested noisebridgers:
Format[edit]
I'd like to do a single event to make sure that the event is a good fit for Noisebridge, but I'd love to do a weekly event if the first event is a success and we have interested people.
Schedule[edit]
10-15 minutes: Me covering what we're doing. (Including one-minute preamble for donations)(May include slides/videos if a large display is available)
0-30 minutes: 2-5 minute (Depending on interested participants) microtalks by anyone participating (Talk about your experience making games, talk about your anxieties about creating, promote your kickstarter/project/blog)
1 hour + 10/45 minutes: Working on your game, playtesting other people's games, me walking around the tables and see if anyone needs help
5 minutes: Getting feedback, call for donations, talk about future events.
First event topic: "Anyone can make a game"[edit]
In the first event, I would give an overview of the possible tools that people can use to make games (Such as Twine, puzzlescript, Unity, paper or custom electronics)
I would then discuss the challenges and benefits as making a game as an individual, why you should make your first game by yourself, and give examples of great games that were made by individuals in a small amount of time.
Then, I'd make time for anyone to make microtalks if they wanted to.
Then, I'd give people around an hour and a half to make a game. I would try to encourage people to make something that can be finished in that hour in a half.