Programming for Poets 2010-05-06
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We began with the"getting started" tutorial
http://processing.org/learning/gettingstarted/
We covered a little about
- coordinate system
- variables
- program flow
- functions
And finished by editing a simple "pong paddle" program:
void setup() {
// size of our drawing window
size(400, 400);
// set the background color to gray
background(128);
}
void draw() {
// draw with a gray border
stroke(128,128,128);
// draw over the box we drew last time (at old mouse pos)
fill(128); // gray
drawbox(pmouseX,pmouseY);
fill(255); //white
// draw the new box at the new mouse position
drawbox(mouseX,mouseY);
}
// draw a paddle-shaped box at the given coordinates
void drawbox(int x, int y) {
rect(30,y,10,40);
}
Suggested homework:
The position of your pong paddle is controlled by the y variable. Make the color of your paddle change with the x position.
[If you want to learn more about color, this is a *great* explanation: http://processing.org/learning/color/ What happens when you use colorMode(HSB,255)?
Extra credit: make a happy face follow the mouse using the ellipse() and arc() functions. It will help to look up arc() in the reference.